Using autonomous agents to implement avatars for a computer game

نویسندگان

  • Giuliano Armano
  • Eloisa Vargiu
چکیده

Questo articolo illustra brevemente un’architettura per implementare agenti autonomi intelligenti che agiscono in un mondo virtuale creato per un videogioco e possono interagire con esso tramite operazioni di pianificazione in un ambiente dinamico e non completamente osservabile. In particolare, è in corso di sviluppo un’architettura ad agenti di tipo verticale, progettata per consentire agli agenti di interagire con un ambiente complesso. Tale architettura si basa su tre livelli di astrazione (situato, strategico e deliberativo), ma è stata progettata per essere facilmente generalizzata ad N livelli, in funzione dell’ambiente operativo e della complessità degli obiettivi da raggiungere. Ciascun livello controlla il sottostante, in modo tale che il comportamento dell’agente sia governato da una chiara organizzazione gerarchica. This paper briefly describes an architecture for implementing intelligent autonomous agents that “live” in a virtual world created for a computer game, and must interact with it by suitably planning and executing in a dynamic and not-completely accessible environment. In particular, we are currently working on a two-pass vertically layered architecture, designed to deal with a complex environment. Such an architecture is currently based on three levels of abstraction (i.e., situated, strategic and deliberative), but has been designed for being easily generalized to a N-levels architecture, depending on the given environment and task complexity. Each layer controls the underlying one, so that an agent behavior is supported by a clean hierarchical organization.

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تاریخ انتشار 2000